stories and stuff from Coral Nulla

The Emblem Crew #7: Challenger Approaching (1/4)

Fresh from Saturday’s cliffhanger, a new four-parter approaches…

It’s also back to the normal 2-a-row format. Suggestions (and any feedback otherwise) are appreciated on new formats.

Previous (#6: Challenger Awakening (0/4))Unfortunately, the headsets were useless as the Star Fox team was currently facing a similar attack and had devised an identical plan.Next (Challenger Advancing (2/4))

I was and still am a bit worried about this story, but now that I’ve rewritten the scripts for a third time, I’m a lot happier with this. The problem with the first two drafts was that they were way too dark and serious for what’s supposed to be a sitcom. Well, I suppose it’s allowed to be dark and serious, but they just weren’t funny at all.

But now I’ve figured out how to make them funny. I realised that just by having small groups of characters locked in rooms together, it could be humorous without taking away from the more serious plot. Hopefully the next few episodes turn out well, then.


Original Shulk portrait by jisonshin.

Official Fero portrait extracted by deko.

The fantastic Fire Emblem If Text Simulator by SciresM is used in the production of The Emblem Crew.

All other non-text assets belong to Nintendo, Intelligent Systems, Monolith Soft, Square Enix, Sora, and/or Platinum Games.

And thank you to all the wonderful people who datamine stuff and put it on the Spriters’ Resource, of which there are far too many to list here!


The Emblem Crew #6: Challenger Awakening (0/4)


The Emblem Crew #8: Challenger Advancing (2/4)

1 Comment

  1. Robotortoise

    “Okay! Shulk, Roy, Ike, we’ll take my bedroom. It’s closest.”

    Wow. That sounds rather different out of context, heh.

    Anyways, your emails were being marked as spam by Gmail. Can’t tell you why.

    Can’t wait for the next update!


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